Book
$66.75Special import
Contents
- Introduction
- 1. The Starting Point - Sound meets the computer
- 1 Why computers
- 2 What does it sound like?
- 3 Signal path
- 2. The Essentials - Where and how recordings are made
- 4 Recording rooms and control rooms
- 5 Studio monitors
- 6 Microphones and mic placement
- 7 Mixing boards and control surfaces
- 8 EQ: general information
- 9 Dynamics (compressors and noise gates)
- 10 FX: delay
- 11 FX: reverb
- 12 Beyond traditional DSP
- 3. Recording Sessions - A practical guide
- 13 Set up
- 14 Headphone mixes
- 15 Survey of recording techniques for instruments and voice
- 4. Editing - The new frontier
- 16 Editing functions
- 17 Screen real estate
- 18 Virtual tracks (playlists)
- 19 Advanced Editing
- 5. Three Fundamentals - Techniques every recordist needs to know
- 20 Insert/Plug-ins
- 21 Send & return
- 22 Auto-switching (auto-input)
- 6. Mixing - The most creative and the most challenging stage
- 23 Mixing requirements
- 24 Building a mix
- 25 Automation and recall
- 26 Mix collaboration, communication and delivery
- 7. Mastering - One last session
- 27 What, Why, How and Where
- 8. Three Best Practices - Easy ways to raise the level of your sessions
- 28 Session flow
- 29 Talkback
- 30 Playback volume
- Addendum:
- 31 How to Walk into a Commercial Studio and be the Engineer
- 32 Researching and Buying Gear: Internet vs. brick and mortar
- Appendix:
- Digital Audio Formats, Delivery and Storage
- Index