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Performing Electronic Music Live

Performing Electronic Music Live

  • Author: Hermes, Kirsten

Book

$55.75

Usually despatched in 3 - 4 working days

Contents

  • Chapter 1 - General Advice
  • 1. The concept
  • 2. Confidence and preparation
  • 2.1 Effective rehearsal
  • 2.2 Dealing with stage fright
  • 2.3 Stepping into the performance persona
  • 2.4 Using feedback and being prepared for rejection
  • 3. Quality of the production
  • 4. Factors that determine the setup choice
  • 4.1 The music - genre and composition
  • 4.2 The act - personality, motivation and skills
  • 4.3 Band members and skills
  • 4.4 The performance situation
  • 4.4.1 The audience
  • 4.4.2 The venue and playback system
  • 4.4.3 Risk
  • 4.4.4 Budget
  • 4.4.5 Need for portability
  • Tutorial and takeaway points
  • 5. References
  • Chapter 2 - DAWs and Controllers
  • 1. Non-linearity of time
  • 2. Overview of performance DAWs
  • 2.1 Ableton Live
  • 2.2 Bitwig
  • 2.3 Maschine
  • 2.4 Logic Pro X
  • 2.5 Motu Digital Performer
  • 2.6 FL studio
  • 2.7 Standalone hardware DAW equivalents
  • 3. Plugging in hardware
  • 3.1 Live arrangement
  • 3.2 One-shots and finger drumming
  • 3.3 Performing on software instruments
  • 3.4 Controlling audio effects
  • 3.5 Other external hardware
  • 4. Prepared musical material and live recording
  • 5. Collaboration
  • 6. Randomness and generative approaches
  • 7. Customising the performance interface
  • 8. Performing live in more studio-oriented DAWs
  • 9. Working with visuals
  • 10. Recording the show
  • Tutorial
  • From a complex studio production to an intuitive live set
  • Looping clips
  • One-shots
  • Follow actions
  • Live effects
  • Live keys and vocals
  • Visuals
  • 11. Takeaway points
  • References
  • Interview with Robert Henke
  • Chapter 3 - MIDI and CV Performance Controllers
  • 1. CV/GATE
  • 2. The MIDI protocol
  • 2.1 MIDI messages in the MIDI 1 protocol
  • 2.2 MIDI 2.0
  • 3. Types of performance controllers
  • 3.1 Buttons
  • 3.2 Continuous signals: knobs, faders, sliders
  • 3.3 Controllers that resemble traditional musical instruments.
  • 3.4 Modular controllers
  • 3.5 Motion-controlled performance hardware
  • 3.6 Turning non-musical hardware into MIDI controllers
  • 3.7 MIDI Polyphonic Expression
  • 3.8 Sequencers
  • 3.9 Clock signals and MIDI routing
  • Tutorial
  • 4. Takeaway points
  • References
  • Chapter 4 - DJing and Turntablism
  • 1. A short history of DJing
  • 2. Types of DJ in the present day
  • 2.1 Touring artist-DJs
  • 2.2 Resident DJs
  • 2.3 Mobile event DJs
  • 2.4 Radio DJs
  • 2.5 Online DJ-producers
  • 3. DJ techniques
  • 3.1 Mixing techniques and turntablism
  • 3.2 Virtuoso turntablism
  • 3.3 Effects and audio processing
  • 3.4 Programming
  • 4. DJ tools available today
  • 4.1 DJ software and hardware controllers
  • 4.2 CDJs
  • 4.3 Going retro: using Vinyl for DJing
  • 4.4 Headphones, monitors and microphones
  • 4.5 Streaming tracks from online platforms
  • Tutorial: three DJ setups presented by Dan Murray
  • Preparation
  • DJ skills and techniques
  • Beatmatching on vinyl
  • Getting creative on CDJs
  • Working with a hybrid setup
  • Performance styles
  • 5. Takeaway points
  • References
  • Interview with Alex M.O.R.P.H
  • Chapter 5 - Incorporating Acoustic Instruments and Vocals
  • 1. Traditional instruments in electronic music
  • 2. Fusion genres
  • 3. Live instruments and vocals that are not on the record
  • 4. Instruments that are on the record but not on stage
  • 5. Microphones and DI boxes
  • 6. Effects and sound manipulation
  • 6.1 Vocal effects processing
  • 6.2 Vocoders and talk boxes
  • 6.3 Effects for other instruments
  • Tutorial - generated live vocal harmonies, violin and synth
  • 7. Takeaway points
  • References
  • Interview with Matt Robertson
  • Chapter 6 - Live Synthesis and Sound Design
  • 1. Synthesis technology
  • 1.1 Synthesis techniques
  • 1.1.1 Additive synthesis
  • 1.1.2 Subtractive synthesis
  • 1.1.3 FM synthesis
  • 1.1.4 Waveshaping synthesis
  • 1.1.5 Sampling
  • 1.1.6 Granular synthesis
  • 1.1.7 Wavetable synthesis
  • 1.1.8 Physical modelling synthesis
  • 1.2 Controls typically found on commercial synthesizers
  • 1.2.1 Oscillators
  • 1.2.2 Amplifier
  • 1.2.3 Amplitude envelope
  • 1.2.4 Filters
  • 1.2.5 Modulation
  • 1.2.6 Clock
  • 1.2.7 Effects, sequencing and arpeggiators
  • 1.2.8 Playback controls
  • 2. A rich history of artists shaping their sound through synthesis
  • 2.1 Retro-leaning synths used by current artists
  • 3. A brief history of sampling
  • 4. Using synths and samplers on stage
  • 4.1 Playing live on hardware synthesizers and samplers
  • 4.1.1 Choosing hardware synths
  • 4.1.2 Working with pre-programmed sequences
  • 4.1.3 Modular synthesizers on stage
  • 4.2 Performing live with software synthesizers
  • Tutorial
  • 5. Takeaway points
  • References
  • Chapter 7 - Performing without a Laptop
  • 1. Building blocks of a laptop-free setup
  • 1.1 Sound sources
  • 1.2 Control signal generators
  • 1.2.1 Clock signal generators
  • 1.3 Control signal routing tools
  • 1.4 Sound processors and effects
  • 1.5 Mixers
  • 2. All-in-one hardware tools
  • 3. Cabling and connections
  • Tutorial: a modular synthesizer setup (Matt Gooderson)
  • Modular Systems
  • Components of the Hardware Setup
  • Melody
  • Rhythm
  • Sound Sources
  • Utility Modules
  • Multiple
  • Quantiser
  • Sample and Hold
  • Mixer
  • Audio Modifiers
  • Composition and Performance
  • 4. Takeaway points
  • References
  • Chapter 8 - Programming Custom Performance Tools
  • 1. Getting started with programming
  • 1.1 What is a program?
  • 1.2 What programming language should you learn?
  • 2. Inspiring artist examples
  • 2.1 Complete playback solutions
  • 2.2 Effects plug-ins and software instruments
  • 2.3 Expanding the functionality of hardware
  • 2.4 Automatic performance tools
  • 2.5 Letting the outside environment control the sound
  • Tutorial: introducing BBC R&D's Audio Orchestrator, featuring Jon Francombe and Stephen Davismoon
  • How does Audio Orchestrator work?
  • The Sequences page
  • The Controls page
  • The Audio page
  • The Appearance page
  • The Export page
  • 3. Patch It: modular music programming environments
  • 3.1 Max/MSP
  • 3.2 Pure Data
  • 3.3 Other node-based programming environments
  • 3.4 Node-based programming in action
  • 3.4.1 Effects processing
  • 3.4.2 Generative music
  • 3.4.3 Sampling and sequencing
  • 3.4.4 Working with external hardware
  • 3.4.5 Theatre shows
  • Tutorial: generative music in Max / MSP, featuring Francesc Moya Serra
  • First steps and audio output
  • Metronome and timing
  • Sound triggering with the select object
  • Using MIDI notes to perform on a VST synth
  • Random pitches in a subpatch
  • Adding further complexity
  • Random note velocities and durations
  • Modulating synthesis parameters
  • Fitting the random note pitches to a musical scale
  • Percussion
  • The performance GUI
  • 4. Live coding: making EDM with algorithms
  • Tutorial: an introduction to SuperCollider, featuring Eli Fieldsteel
  • The interface
  • Getting started
  • Oscillator UGens
  • Cross-fading between sounds
  • Working with pre-recorded audio samples
  • What else is possible in SuperCollider?
  • 5. Takeaway Points
  • References
  • Interview with Holly Herndon
  • Chapter 9 - Building Custom Hardware Tools
  • 1. New instruments built from scratch
  • 2. The human body as musical instrument
  • 3. Adding functionality to existing instruments
  • 4. Performing music on toys and household items
  • 5. How can you get started?
  • Tutorial: Optical Theremin inside a Game Boy Shell with Rainbow Trash (Dominique Pelletier)
  • What you will need
  • Casing
  • Electronics
  • Testing connections
  • Soldering connections
  • Closing up the case
  • Other things you can do...
  • 6. Takeaway points
  • References
  • Chapter 10 - The Performance Setting
  • 1. Common live sound technology
  • 2. The soundcheck
  • 3. Live sound mixing
  • 4. Spaces
  • 4.1 Arenas and stadiums
  • 4.2 Large Festivals
  • 4.3 Nightclubs
  • 4.4 Warehouse raves
  • 4.5 Concert halls
  • 4.6 Outdoor theatres
  • 4.7 Small and intimate shows
  • 4.8 Controlled acoustic spaces
  • 4.9 Installations
  • 4.10 Remote settings and streaming
  • Tutorial: a large redundancy playback rig, featuring Steven Massey
  • Stems for playback
  • Uninterruptible power supply
  • Redundancy playback rig
  • Output routing via a split rack
  • The monitor mix
  • The live mix
  • 5. Takeaway points
  • References
  • Interview with Laura Escude
  • Chapter 11 - Stage Design and Visual Parameters
  • 1. Tools for creating visual interest
  • 1.1 Moving visuals
  • 1.2 Lighting
  • 1.3 Dancing and acting
  • 1.4 Fashion
  • 1.5 Stage design
  • 2. What determines the choice of visual stage parameters?
  • 2.1 Artist identity
  • 2.2 Visual parameters that convey a narrative
  • 2.3 Creating an abstract connection between what is seen and heard
  • 2.4 Amplifying performance parameters
  • Tutorial
  • 3. Takeaway points
  • References
  • Chapter 12 - Planning and Promotion
  • 1. Music branding principles
  • 1.1 Artist identity
  • 1.2 Target audience
  • 2. Creating marketing materials
  • 2.1 Visual materials
  • 2.2 Biography
  • 2.3 Press release
  • 2.4 Website
  • 2.4.1 A clear representation of the artist image
  • 2.4.2 Layout and content
  • 2.4.3 Search engine optimization
  • 2.5 Social media
  • 2.6 Hardcopy marketing materials
  • 3. Networking and gig opportunities
  • Tutorial: music industry Dos and Don'ts presented by Woody van Eyden
  • Where am I now?
  • Where do I want to be?
  • What do I need to do to get there?
  • Who can help me?
  • What should I do in terms of networking?
  • 4. Takeaway points
  • References
  • Chapter 13 - Conclusion
  • 1 What do electronic musicians do on stage?
  • 2 What constitutes a great electronic music performance?
  • 3 How do I choose the concept for my show?
  • 3.1 A compelling Performance persona
  • 3.2 Virtuosic skills
  • 3.3 Technical know-how
  • 3.4 A compelling performance setting
  • 3.5 Liveness
  • 3.6 Core values
  • 3.7 Visual interest
  • 4 What does my audience expect?
  • 5 I am quite shy but I would like to perform live. What can I do?
  • 6 I cannot play any instruments or sing. Can I still perform live?
  • 7 Should I be a solo artist or form a band?
  • 8 What kind of tools do I need to perform electronic music live?
  • 9 There are so many different options. What is the right setup for me?
  • 10 Who creates electronic performance equipment?
  • 11 Where can I try out and buy performance equipment?
  • 12 I produce music in a DAW. How can I turn this into a live show?
  • 13 Should my live show sound like my record?
  • 14 What does "live" mean? Should every sound be created in the moment, or are backing tracks acceptable?
  • 15 Is it bad to mime and pretend that I am doing something on stage when I am not?
  • 16 I have never produced any music. Where do I begin?
  • 17 How should I prepare for my show?
  • 17.1 Practice
  • 17.2 Sound check
  • 17.3 Feedback
  • 18 How can I find gig opportunities?
  • Thank you!