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Video Games, Crime and Next-Gen Deviance: Reorienting the Debate

Video Games, Crime and Next-Gen Deviance: Reorienting the Debate

  • Editor: Hoffin, Kevin
  • Editor: Kelly, Craig
  • Editor: Lynes, Adam

Book

$29.75

Usually despatched in 5 - 7 working days

Contents

  • Chapter 1 .
  • Introduction
  • Craig Kelly, Adam Lynes and Kevin Hoffin
  • Chapter 2 . Social Scientists as the Architects of their own Defeat in the Study of Video Games
  • Max Hart
  • Chapter 3 . A chronology of video game deviance
  • Kevin Hoffin and Elaine DeVos
  • Chapter 4 . Death by Swat: The Three Elements of Swatting
  • John Bahadur Lamb
  • Chapter 5 . Addiction, gambling and Gaming: Chasing the Digital Dragon
  • Melindy Brown and Saabirah Osman
  • Chapter 6 . The democratisation of white-collar criminality in video games
  • Craig Kelly and Adam Lynes
  • Chapter 7 . Representation of LGBTQ Communities in the Grand Theft Auto Series
  • Ben Colliver
  • Chapter 8 . The Normalisation of Sexual Deviance and Sexual Violence in Video Games
  • Kevin Hoffin and Geraldine Lee-Treweek
  • Chapter 9 . 'Gaming the System?' The Merits, Myth and Realities in Understanding Prison Architect: Security, Rehabilitation and Violence as Represented in the World's Bestselling Carceral Video Game
  • James Treadwell
  • Chapter 10 .
  • Conclusion
  • Craig Kelly, Adam Lynes and Kevin Hoffin