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From Pac-Man to Pop Music: Interactive Audio in Games and New Media

From Pac-Man to Pop Music: Interactive Audio in Games and New Media

  • Editor: Collins, Karen

Book

$250.50

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Contents

  • Introduction, Karen Collins
  • Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler
  • Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Karja.
  • Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher
  • Indeterminate adaptive digital audio for games on mobiles, Agnes Guerraz and Jacques Lemordant.
  • Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for games, Jesper Kaae
  • Realising groundbreaking adaptive music, Tim van Geelen
  • The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber.
  • Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett
  • An introduction to granular synthesis in video games, Leonard Paul.
  • Part 5 Audio and Audience: Chip music: low tech data music sharing, Anders Carlsson
  • Left in the dark: playing computer games with the sound turned off, Kristine Jorgensen
  • Music theory in music games, Peter Schultz
  • Annotated bibliography and resources, Erica Kudisch and Tim van Geelen
  • Bibliography
  • Index.