From Pac-Man to Pop Music: Interactive Audio in Games and New Media
- Editor: Collins, Karen
Book
$250.50Out of Stock
Contents
- Introduction, Karen Collins
- Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler
- Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Karja.
- Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher
- Indeterminate adaptive digital audio for games on mobiles, Agnes Guerraz and Jacques Lemordant.
- Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for games, Jesper Kaae
- Realising groundbreaking adaptive music, Tim van Geelen
- The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber.
- Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett
- An introduction to granular synthesis in video games, Leonard Paul.
- Part 5 Audio and Audience: Chip music: low tech data music sharing, Anders Carlsson
- Left in the dark: playing computer games with the sound turned off, Kristine Jorgensen
- Music theory in music games, Peter Schultz
- Annotated bibliography and resources, Erica Kudisch and Tim van Geelen
- Bibliography
- Index.