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Making Music with Computers: Creative Programming in Python

Making Music with Computers: Creative Programming in Python

  • Author: Brown, Andrew R.
  • Author: Manaris, Bill

Book

$70.75

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Contents

  • Introduction and History
  • Overview
  • Connecting Music, Nature, and Number
  • Computer Music History
  • Algorithms and Programming
  • The Computer as a Musical Instrument
  • Software Used in This Book
  • Building Blocks
  • Overview
  • Music Is Sound and ...
  • Notes
  • Rests
  • Variables and Assignment
  • Numbers
  • Input and Output
  • Data Types
  • Organization and Data
  • Overview
  • Musical Organization
  • Phrases
  • Python Lists
  • Adding Notes with Lists
  • Case Study: Ludwig van Beethoven-"Fur Elise"
  • Musical Scales
  • Musical Instruments
  • Setting the Instrument
  • Case Study: Harold Faltermeyer-"Axel F"
  • Chords
  • Parts
  • Scores
  • A Complete Example
  • MIDI Drums and Percussive Sounds
  • Top -Down Design
  • Input and Output
  • Transformation and Process
  • Overview
  • Gestures, Emotion, and Musical Structure
  • Minimalism
  • Modifying Musical Material (Mod Functions)
  • Musical Canon
  • Viewing Music
  • The Software Development Process
  • Case Study: Computer-Aided Music Composition
  • Iteration and Lists
  • Overview
  • Iteration
  • Case Study: Arpeggiators
  • Python List Operations
  • Iterative Musical Processes
  • DNA Music
  • Randomness and Choices
  • Overview
  • Randomness and Creativity
  • Indeterminism and Serialism
  • Python Random Functions
  • Stochastic Music
  • Harnessing (or Sieving) Randomness
  • Selection
  • Python Relational Operators
  • Python Boolean Values
  • Python Logical Operators
  • Sonification and Big Data
  • Overview
  • Data Sonification
  • Case Study: Kepler-"Harmonies of the World" (1619)
  • Python Strings
  • File Input and Output
  • Python while Loop
  • Big Data
  • Python Functions
  • Image Sonification
  • Interactive Musical Instruments
  • Overview
  • Building Musical Instruments
  • Graphical User Interfaces
  • Case Study: Random Circles
  • GUI Widgets
  • Case Study: A Simple Musical Instrument
  • Play Class
  • Case Study: An Audio Instrument for Continuous Pitch
  • AudioSample Class
  • MidiSequence Class
  • Paper Prototyping
  • A Simple Methodology for Developing GUI s
  • Event Handling
  • Case Study: A Virtual Piano
  • Scheduling Future Events
  • Making Connections
  • Overview
  • MIDI Devices-Connecting to Pianos, Guitars, etc.
  • OSC Devices-Connecting to Smartphones, Tablets, etc.
  • Music, Number, and Nature
  • Overview
  • Origins and Representations
  • Case Study: Music from Math Curves
  • Math Library
  • Case Study: The Harmonograph
  • Case Study: Kepler's Harmony of the World, No. 2
  • Exploring Powerful Ideas
  • Overview
  • Fractals and Recursion
  • Fibonacci Numbers and the Golden Ratio
  • Python Classes
  • Case Study: The Note Class
  • Case Study: A Slider Control
  • Animation
  • Cymatics
  • References
  • Appendix A: MIDI Constants
  • Appendix B: Music Library Functions
  • Appendix C: GUI Library Functions
  • Appendix D: Other Functions
  • A Summary appears at the end of each chapter.