Keys to Play: Music as a Ludic Medium from Apollo to Nintendo
- Author: Moseley, Roger
Book
$42.25Out of stock at the UK distributor
Contents
- Acknowledgments
- Prelude: Press Any Key to Start
- Part I. Fields and Interfaces of Musical Play
- Key 1. Ludomusicality
- 1-1 Orders of Play
- 1-2 Beyond Work and Play
- 1-3 The Sound of Gunplay
- 1-4 Bits and Beats
- 1-5 Playing Undead
- Key 2. Digital Analogies
- 2-1 Apollo 1, Marsyas 0
- 2-2 Notes on Keys
- 2-3 Interface Values
- 2-4 (Key)board Games and Temperamental Tactics
- 2-5 Tristan's Chord, Schoenberg's Voice
- Part II. Play by Play: Improvisation, Performance, Recreation
- Key 3. The Emergence of Musical Play
- 3-1 Unforeheard Circumstances
- 3-2 Pantomimes and Partimenti
- 3-3 From Black Box to Glassy Shell
- 3-4 The Case of Winkel's Componium
- 3-5 The Invisible Thumb on the Scale
- Key 4. High Scores: WAM vs. LVB
- 4-1 Unsettled Scores
- 4-2 Mozart's Two-Player Games
- 4-3 Concerted Action
- 4-4 Mozart and Mario Play the Field
- 4-5 Beethoven's Recursive Feedback Loops
- Key 5. Play Again?
- 5-1 Nintendo's Brand of Ludomusicality
- 5-2 Analogous Digitalities
- 5-3 The Ludomusical Emergence of Toshio Iwai
- 5-4 High Scores: Nodame Cantabile
- 5-5 Replay: A Cento
- Notes
- Bibliography
- Ludography
- Index