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Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

  • Author: Moseley, Roger

Book

$42.25

Out of stock at the UK distributor

You may order it now but please be aware that it may be six weeks or more before it can be despatched

Contents

  • Acknowledgments
  • Prelude: Press Any Key to Start
  • Part I. Fields and Interfaces of Musical Play
  • Key 1. Ludomusicality
  • 1-1 Orders of Play
  • 1-2 Beyond Work and Play
  • 1-3 The Sound of Gunplay
  • 1-4 Bits and Beats
  • 1-5 Playing Undead
  • Key 2. Digital Analogies
  • 2-1 Apollo 1, Marsyas 0
  • 2-2 Notes on Keys
  • 2-3 Interface Values
  • 2-4 (Key)board Games and Temperamental Tactics
  • 2-5 Tristan's Chord, Schoenberg's Voice
  • Part II. Play by Play: Improvisation, Performance, Recreation
  • Key 3. The Emergence of Musical Play
  • 3-1 Unforeheard Circumstances
  • 3-2 Pantomimes and Partimenti
  • 3-3 From Black Box to Glassy Shell
  • 3-4 The Case of Winkel's Componium
  • 3-5 The Invisible Thumb on the Scale
  • Key 4. High Scores: WAM vs. LVB
  • 4-1 Unsettled Scores
  • 4-2 Mozart's Two-Player Games
  • 4-3 Concerted Action
  • 4-4 Mozart and Mario Play the Field
  • 4-5 Beethoven's Recursive Feedback Loops
  • Key 5. Play Again?
  • 5-1 Nintendo's Brand of Ludomusicality
  • 5-2 Analogous Digitalities
  • 5-3 The Ludomusical Emergence of Toshio Iwai
  • 5-4 High Scores: Nodame Cantabile
  • 5-5 Replay: A Cento
  • Notes
  • Bibliography
  • Ludography
  • Index