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Metal Music Manual

Metal Music Manual

Producing, Engineering, Mixing, and Mastering Contemporary Heavy Music

  • Author: Mynett, Mark

Book

$281.75

Printed on demand

Estimated despatch time 7 - 10 days

Contents

  • Acknowledgments
  • Foreword
  • Chapter 1: Introduction
  • Audio
  • Video Interviews
  • Forum
  • Chapter 2: Contemporary Metal Music
  • Chapter 3: The Parameters of Heaviness
  • Distortion
  • Proximity
  • Perceived Loudness
  • The Distortion Paradox
  • Sonic Weight
  • Transients
  • Spectral Dynamics and Transient Brightness
  • Clarity
  • Definition
  • Intelligibility
  • Performance Precision
  • Pre-Production
  • Chapter 4: Pre-Production
  • Vision and Leadership
  • Rehearsals
  • The Budget
  • Click Tracks
  • In Practice
  • Tempo Mapping
  • Click Tones
  • Guide Tracks
  • Click-Free Tracking
  • Live Guide Tracks without a Click
  • Overdubs without a Click
  • The Click Track Acid Test
  • Chapter 5: Sound at Source
  • Drums
  • Drum Shells
  • Shell Thickness, Diameter, Depth and Hardware
  • Symmetry and Flatness
  • Drumheads and Re-Heading
  • Batter Heads
  • Resonant Heads
  • Re-Heading/Bedding-In
  • Drum Tuning
  • Kick Tuning
  • Snare Tuning
  • Toms Tuning
  • Dampening
  • Kick Dampening
  • Snare and Toms Dampening
  • Hats, Ride and Cymbals
  • Bass and Guitar
  • Down-Tuning
  • Baritones/Longer Scale Lengths
  • Guitar Overdrive Pedals
  • Amp/Cab/Mic Simulation and Modelling
  • Amplifiers
  • Bass Amps
  • Guitar Amps
  • Loudspeakers and Loudspeaker Cabinets
  • Engineering
  • Chapter 6: Engineering Overview
  • Isolation=Separation=Control
  • Headroom
  • Printed Compression
  • Printed EQ
  • Chapter 7: Drums
  • Set Up
  • Kick Drums
  • Attack Mic
  • Porthole Placement
  • Low Frequency Capture
  • Isolation Tunnels
  • Double Kick Performance Solutions
  • Kick Building
  • Snare Top
  • Snare Bottom
  • Toms
  • Batter Mic
  • Double Miked Toms
  • Concert Toms
  • Metalwork
  • Hats
  • Ride
  • Cymbals
  • Spaced Pair
  • Close Miked Cymbals
  • Paired Cymbal Miking
  • Room Mics and Controlled Cohesion
  • Triggers
  • Recording Drum Hits from the Kit used for Tracking
  • Sample Creation
  • Drum Edits and Quantization
  • Gridding
  • Phase
  • Retention of Human Feel
  • Micro-Editing
  • Quantization-Based Tools
  • Chapter 8: Guitars
  • D.I.'s and Re-amping
  • Speaker Selection
  • Isolation Tactics
  • Amp Volume
  • Mic Selection
  • Loudspeaker Frequency Radiation
  • Mic Placement
  • Proximity Effect
  • Off-Axis Placement
  • Double Miking
  • Double Tracking (vs. Quad Tracking)
  • Quad Tracking
  • Tonal Variation
  • Multi Amp/Cab Recording for Double-Tracked Guitars
  • Mix Center Rhythm Thickener
  • Chapter 9: Bass
  • D.I.
  • Dirty D.I.
  • (Series) Amp/Cab Distortion
  • Amp/Cab/Mic
  • Isolation, Speaker Selection & Master Volume
  • Mic Selection
  • Mic Placement
  • Double Miking
  • Phase Alignment
  • Emulation
  • Layers
  • (Parallel) Reinforcement Distortion
  • Chapter 10: Vocals
  • Scheduling
  • Coaching, Communication and Comping
  • Engineering
  • Polar Patterns and Gang Vocals
  • Handheld Vocal Recording
  • Vocal Compression
  • Monitoring
  • Headphone-less Vocal Recording
  • Recording Further Instruments
  • Mixing
  • Chapter 11: Edits, Polarity and Phase Alignment, Samples and Gates
  • Edits
  • Mix Groups
  • Polarity and Phase Alignment
  • Drums
  • Phase Alignment
  • Bass
  • Guitars
  • Waveform Edits
  • Multing
  • Drum Samples - Overview
  • Drum Sample Selection
  • Drum Samples Libraries vs. Samples Created from the Kit used for Tracking
  • Kick Sample Selection
  • Snare Sample Selection
  • Tom Sample Selection
  • Sample Implementation
  • Kick
  • Snare
  • Toms
  • Isolation vs. Cohesion
  • Gating
  • Kick and Snare Gating
  • Keyed Gating
  • Toms: Gating vs. Automation vs. Waveform Edits
  • Chapter 12. Balance and Stereo Width
  • Mix Group Component Balance
  • Mix Balance
  • Panning and Stereo Width
  • Mix Center
  • Sides
  • Monitoring and Room Acoustics
  • Monitoring Level
  • Headphone Monitoring
  • Chapter 13: Compression
  • Signal Chain Order
  • Compression Parameters
  • Timbral Coloration and Transient Design
  • Drum Compression
  • Signal Stability
  • Punch
  • Transient Design
  • Attack Settings
  • Release, Threshold, Ratio
  • Make-Up Gain
  • Hats, Ride, and Cymbal Compression
  • Room Mic Compression
  • Parallel Compression
  • Drum Bus Compression
  • Bass Compression
  • Reinforcement Distortion
  • Series Bass Compression
  • Signal Bracketing
  • Parallel Bass Compression
  • Bass Automation
  • Keyed Compression
  • Rhythm Guitar Compression
  • Palm Muted 'Chug-Thump'
  • Lead Guitar Compression
  • Vocal Compression
  • Parallel Vocal Compression
  • Sibilance and De-Essing
  • Limiting
  • Chapter 14: EQ
  • Parametric EQ
  • High Pass Filters
  • Sweep EQ
  • Corrective and Surgical EQ
  • Instrument EQ
  • Drums
  • Kick Drum
  • Optimized Kick HPF Cut Settings
  • Kick Weight
  • Low-Mids - Broad Corrective EQ
  • Attack/Click
  • Frequency Bracketing
  • Snare Top/Snare Samples
  • The Baxandall Curve
  • Intelligent EQ
  • Snare Bottom
  • Toms
  • Context and Interdependence
  • Metalwork
  • Room Mics
  • Low Pass Filters
  • Spectral Masking
  • Distributed Creative and Corrective EQ
  • Anti-Masking in Mono
  • Bass
  • The Missing Fundamental
  • Low-End
  • Low-Mids
  • High-Mids
  • Additional Layers
  • Bass Reinforcement Distortion
  • Frequency Bracketing
  • Channel EQ / Group EQ
  • Rhythm Guitar EQ
  • HPF and Low Frequency Emphasis (Cabinet Thump/Sonic Weight)
  • Mids
  • Big Mono vs. Panoramic Width
  • Low highs - Mid Highs
  • Mirrored EQ
  • Dynamic EQ
  • Vocals
  • HPF and Lows to Low Mids
  • Mids
  • Highs
  • Chapter 15: Effects Processing and Automation
  • Reverb
  • Reverb Decay and Pre-Delay Times
  • Drums
  • Decay vs. Level
  • Snare Reverb - Aux Sends
  • Guitars and Bass
  • Vocals
  • Processing the Reverb Return Paths
  • EQ
  • (Reverb Return) Transient Design, Compression, Tape Emulation and Pitch Shifting
  • Reverse Reverb, Special Effects and Automation
  • Delay
  • Processing the Delay Return Paths
  • Pitch Thickening Width Enhancement
  • Distortion
  • Parallel Snare Distortion
  • Megaphone and AM Radio Effect
  • Sine Wave or White Noise Reinforcement
  • Analogue and Tape Emulation
  • Mix Referencing
  • Automation
  • Chapter 16: Master Buss Processing
  • Master Buss Compression
  • Master Buss EQ
  • Master Buss Limiting
  • Summing
  • Mastering
  • Chapter 17: Mastering
  • DIY and the 'Four Es' of Mastering
  • Signal Chain
  • Mastering EQ
  • High Pass Filters and Low End Control
  • Low-Mids and Mids
  • Low-End Foundation
  • Upper Mids and High Frequencies
  • Stereo EQ vs. Mid/Side EQ
  • Low-end Localization
  • Reverb
  • Unified Mastering - Bridging the Divide
  • Compression
  • Broadband Compression vs. Multiband Compression
  • Broadband Compression
  • Mid/Side Compression
  • Side Chain Filtering
  • Multiband Compression
  • Two Band
  • Three-Band
  • Four-Band
  • Multiband Parameters
  • Low Band
  • Mid Band
  • High Band
  • Mid/Side Multiband Compression
  • Parallel/Upward Compression
  • Harmonic Enhancement
  • Stereo Width Enhancement
  • Stem Mastering
  • Soft Clipping
  • Limiting
  • Automation
  • Fades
  • Mastered Output Peak Levels - CD
  • Chapter 18: Loudness Normalization
  • Loudness Metering and Mastering Practice
  • A Final Word
  • Index