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The Oxford Handbook of Sound Studies

  • Editor: Bijsterveld, Karin
  • Editor: Pinch, Trevor
The wealth of audiovisual examples ... and the breadth of the topics covered make this handbook a valuable scholarly reference and teaching resource ... Essential

Book

$205.25

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Estimated despatch time 2 - 4 weeks

Contents

  • Contributors
  • List of Figures
  • Introduction: New Keys to the World of Sound - Trevor Pinch and Karin Bijsterveld
  • SECTION I: REWORKING MACHINE SOUND: SHOP FLOOR & TEST SITES
  • 1 The Garden in the Machine: Listening to Early American Industrialization - Mark M. Smith
  • 2 Turning a Deaf Ear? Industrial Noise and Noise Control in Germany since the 1920s - Hans-Joachim Braun
  • 3 Sobbing, whining, rumbling: Listening to Automobiles as Social Practice - Stefan Krebs
  • 4 Selling Sound: Testing, Designing, and Marketing Sound in the European Car Industry - Eefje Cleophas and Karin Bijsterveld
  • SECTION II: STAGING SOUND FOR SCIENCE AND ART: THE FIELD
  • 5 Sound Sterile: Making Scientific Field Recordings in Ornithology - Joeri Bruyninckx
  • 6 Underwater Music: Tuning Composition to the Sounds of Science - Stefan Helmreich
  • 7 A Grey Box: The Phonograph in Laboratory Experiments and Field Work, 1900-1920 - Julia Kursell
  • SECTION III. STAGING SOUND FOR SCIENCE AND ART: THE LAB
  • 8 From Scientific Instruments to Musical Instruments: The Tuning Fork, Metronome, and Siren - Myles W. Jackson
  • 9 Conversions: Sound and Sight, Military and Civilian - Cyrus Mody
  • 10 The Search for the 'Killer Application': Drawing the Boundaries Around the Sonification of Scientific Data - Alexandra Supper
  • SECTION IV: SPEAKING FOR THE BODY: THE CLINIC
  • 11 Inner and Outer Sancta: Ear Plugs and Hospitals - Hillel Schwartz
  • 12 Sounding Bodies: Medical Studies and the Acquisition of Stethoscopic Perspectives - Tom Rice
  • 13 Do Signals Have Politics? Inscribing Abilities in Cochlear Implants - Mara Mills
  • SECTION V: EDITING SOUND: THE DESIGN STUDIO
  • 14 Sound and Player Immersion in Digital Games - Mark Grimshaw
  • 15 The Sonic Playpen: Sound Design and Technology in Pixar's Animated Shorts - William Whittington
  • 16 The Avant-garde in the Family Room: American Advertising and the Domestication of Electronic Music in the 1960s and 1970s - Timothy Taylor
  • SECTION VI: CONSUMING SOUND AND MUSIC: THE HOME AND BEYOND
  • 17 Visibly Audible: The Radio Dial as Mediating Interface - Andreas Fickers
  • 18 From Listening to Distribution: Non-official Music Practices in Hungary and Czechoslovakia from the 1960s to the 1980s - Trever Hagen and Tia DiNora
  • 19 The Amateur in the Age of Mechanical Music - Mark Katz
  • 20 Online Music Sites as Sonic Sociotechnical Communities: Identity, Reputation, and Technology at ACIDplanet.com - Trevor Pinch and Katherine Athanasiades
  • SECTION VII: MOVING SOUND AND MUSIC: DIGITAL STORAGE
  • 21 Analog turns Digital: Hip-hop, Technology, and the Maintenance of Racial Authenticity - Ray Fouche
  • 22 iPod Culture: The Toxic Pleasures of Audiotopia - Michael Bull
  • 23 The Recording that Never Wanted to be Heard, and Other Stories of Sonification - Jonathan Sterne and Mitchell Akiyama
  • Index